On this project I was assisting the team as they approached the airing of the series. We were working on the adventure portions of the experience making use of UE5 environments and sequencer to create engaging QTE sections.
I was polishing the level art on a few scenes adjusting effects and animations to better create tension. I also made use of sequencer and events to map QTE prompts for users to complete with variations to match the actions and flow on screen.