— ROLE

Level Designer


— DATE

August, 2021

Beats of Dischordia combines rhythm and stealth together by giving the player abilities which must be used on beat to manipulate flying drones patrolling Eris’ prison, enabling the players’ escape.

The players’ goal is to reach Eris-1 and defeat her to escape from The Cloud.


Done in Unity as part of DARE Academy 2021. I was responsible for designing and blocking out the stealth levels, importing art assets and populating the scenes, setting up patrol paths and designing the final boss fight.


Download on Itch


Videos

Video submitted as part of the application process for DARE

Full playthrough of the demo

Showcase video presented by DARE

Screenshots

Level Designs

Showing original sketches which were iterated upon for the final build

Starting Area

Factory (Area 2)

Warehouse (Area 2)