— ROLE

Junior Level Designer


— DATE

May 2022 –

July 2023

It’s 1980, the Cold War balances precariously on the brink of full-scale conflict. Infiltrate a volatile and manipulative world of high-stakes espionage – your way. Plan and execute your missions against an enemy plotting all-out nuclear war in this tense and tactical first-person shooter.


For PC and Console release

Media

Experience

On this project I joined as a junior designer assisting the senior members with their map designs. I was creating blockouts using their designs but improving on them where possible.


I then scripted mission objectives and encounters using inhouse tools creating stealth gameplay that could be tackled from multiple angles. Giving enemies their own paths and routines for the player to learn and adjust to as they explored spaces. I prototyped environmental mechanics that the player could interact with and make use of during exploration working closely with programmers and designers to create a reactive world.


We also worked to rework areas of the game during production creating new blockouts and designs to better suit incoming feedback. Working with tutorialisation and being subtle in teaching the player mechanics and methods.